Author: Tim Coster
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🔳Outline System Pro – 🧙♂️Tim the Enchanter +🌲Dem Trees In Da Wood – 🤫The Tree Whispers

🔳Outline System Pro – 🧙♂️Tim the Enchanter getting gently told to fuck off by them🌲Trees In Da Wood on his way to Sweet Lake City Made wiv: Unity3D + 🔳Outline System Pro
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🔳Outline System Pro & 🏭The Symbol Factory – 🔴Autonoom – HSV

CosterGraphics & 🏭The Symbol Factory present: – Perseverance De Autonoom in Vibrant `Edgy HSV` 𝓒𝓸𝓵𝓸𝓾𝓻𝓼 – Because if I tell you that making it black & white makes you forget, then the opposite must also be true. Made wiv: 🔳Outline System Pro for Unity
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🔳Outline System Pro & 🏭The Symbol Factory – 🔴Autonoom

CosterGraphics & 🏭The Symbol Factory present: A New Symbol for Autonomy You take this image and put it way up high on the wall! _GRTZ: De Autonomen
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🔳Outline System Pro – 🌃The Right To Stars

🔳Outline System Pro “The Right To Stars”, 2026 made with #Unity3D + #🔳OutlineSystemPro
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🔳Outline System Pro – 🧙Heroes & 🚂Moo-🐄Choo Train – Running for Lies

“You fools!.. Run!!” He shouted, as they bravely ran away, “RUN FOR YOUR LIES!!!”
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CosterGraphics Via 🏭The Symbol Factory

CosterGraphics™️ Sticking it to them 👔Corpos with their lame ‘Vecto’ graphics logos since 1885!
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The Symbol 🏭Factory – The Game Is The Game Is The Game

The Game Is The Game Is The Game Is The Game Is The Game Is The Game – GRTZ : eXistenZ & The Game & The Game & The Game & The Game…
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🔳Outline System Pro – 🧙Heroes & 🦆Duck @🧑🔧Garage II

“Nay! I don’t know a thing or two about stuff on thinks yet!.. But have you tried to cross the ordered dither with the dither dithered dither??… You never know, It might flopboot the economy!..”
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🔳Outline System Pro – 🧙Heroes & 🦆Duck @ 🧑🔧Garage

“Well you know what they say,.. If it purrs like a quak, and ducks like a chimney,.. It’s probably a mitten..”
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🔳Outline System Pro – 🖼️Gallery

Art 🖼️Gallery for images created with CosterGraphics 🔳Outline System Pro for Unity.
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Deep-Blue-Space With Planet Procedural Cubemap Skybox

Free Deep Blue Space Procedurally Generated Skybox Cubemap with Planet Unity Package.
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Devlog Project TDX: A VR Multiplayer Tower Defense Game

Devlog Project TDX: A devlog of my progress in the development of TDX, a VR Multiplayer Tower Defense Game.
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MyPortfolio Example Website

MyPortfolio Example Website: A personal portfolio example website with JavaScript, ChartJS, WebGL, GLSL examples and more, created for software development students.
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Unity VR Roller Coaster Shooter Game Tutorial Pt.1

Unity VR Roller Coaster Shooter Game Tutorial Pt.1: Build an immersive VR game combining roller coaster rides with shooter mechanics in Unity.
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Unity VR Roller Coaster Shooter Game Tutorial Pt.2

Unity VR Roller Coaster Shooter Game Tutorial Pt.2: Build an immersive VR game combining roller coaster rides with shooter mechanics in Unity.
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Unity Gamepad/Controller Input Button Mapping Examples

Unity Gamepad/Controller Input Button Mapping Examples: Button mapping examples to configure gamepad controls quickly in Unity.
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Building Meta Quest VR Projects with Unity

Building Meta Quest VR Projects with Unity: Learn how to build a clean Meta Quest VR template project.
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Unity Procedural Rocky Planet 2D Shader Graph

Unity Shader Graph 2D Procedural Rocky Planet Shader: A Unity Shader Graph to create procedural stylized 2D rocky planet textures.
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Unity Procedural Moon 2D Shader Graph

Unity Procedural Moon 2D Shader Graph: A Unity Shader Graph to create procedural stylized 2D moon-like textures.
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Unity Procedural Sun 2D Shader Graph

Unity Shader Graph 2D Procedural Sun Shader: A Unity Shader Graph to create procedural stylized animated 2D Suns.
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Museum Ypenburg – Verruimde Blik

Virtueel Museum Ypenburg presenteert:Lyceum Ypenburg – Verruimde Blik, 2020 De werken van alle eind examen leerlingen tekenen en handvaardigheid en alle atelier leerlingen van Lyceum Ypenburg zijn ook te zien binnenin de Museum Ypenburg App in de Cinematic modus (als je deze eerst op pauze zet), en je kunt ook…
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Unity Shader Graph Procedural Planet Water Tutorial

Unity Shader Graph Procedural Planet Water Tutorial: Learn how to create realistic, animated water for procedural planets using Shader Graph in Unity.
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Unity Spline-Based Tank Tracks System Package

Free Unity Spline-Bases Tank Tracks System Unity Package. Including driving scripts and a small demo scene.
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Unity Shader Graph Custom Function Nodes Collection

On this page you can find all of the Unity Shader Graph Custom Function Nodes used troughout the different Tutorials on this website, as well as some other custom function nodes.
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Unity Shader Graph Procedural Planet Tutorial

Unity Shader Graph Procedural Planet Tutorial: Discover step-by-step how to build a dynamic procedural planet shader, featuring terrain noises and biomes.
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Unity Shader Graph *Important Resources*

Unity Shader Graph *Important Resources* Important and useful links to Unity Shader Graph tutorials, custom nodes, examples and other resources.
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Unity Shader Graph Starfield Tutorial

Unity Shader Graph Starfield Tutorial: Learn step-by-step techniques to build a dynamic starfield shader with Unity’s Shader Graph for immersive space visuals.
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Unity Enemy Radar Tutorial

Unity Enemy Radar System Tutorial: Build an in-game radar system for enemy and NPC tracking using C# a UI Canvas and NavMeshAgents.
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Ray Marching Shader pt.5 (Colors)

These ray marching shader examples show a couple of different methods of adding colors to ray marched objects. The first example shows how instead of returning only floats for distances with the distance functions from previous examples we can also include colors into the calculations by using a vec4 data…
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Unity ShaderGraph Procedural Skybox Tutorial Pt.2 (Day/Night Cycle)

Unity Shader Graph Procedural Skybox Tutorial Pt2: Combine C# and Shader Graph to create a seamless, dynamic day/night cycle.
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RayMarching Shader pt.4 (3D Primitive Shapes)

These examples show a collection of different distance functions for basic 3D primitive shapes and how they can be implemented in a ray marching shader. Keep in mind that many more shapes can be created by combining them together with other distance functions like boolean and smooth blending operators. All…
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RayMarching Shader pt.3 (Smooth Blending Operators)

These ray marching shader examples show smooth blending versions of the boolean distance functions for intersection, union and subtraction. These functions can be used to blend different objects together smoothly to create complex organic looking shapes. The functions can be used in the same way as the boolean intersection, union…
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RayMarching Shader pt.2 (Boolean Operators)

These examples show how boolean operators can be used to create complex shapes from simple ones. This 3d-modelling method is called CSG (Constructive solid geometry). CSG is primarily built on 3 primitive operations named intersection ( ∩ ), union ( ∪ ), and difference ( − ). The diagram below shows an example of what is…
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RayMarching Shader Pt.1 (GLSL)

On this page, the coding steps to produce a basic Ray Marching fragment shader, that creates a ray marched scene of a sphere and a plane, with basic diffuse directional lighting and shadows. If you quickly want to try out the examples I recommend the web based GLSL editor from…
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TDX-2: ‘Raven’ Sci-Fi Helmet/ VR Player Avatar

The first of a series of sci-fi helmets for use as VR player heads/avatars for TDX-2, the vr tower defence game I’m working on.Model created and rendered with Blender. A lot of bezier curves were used to model the helmet’s geometry around and a NURBS surface was used for the…
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Deep-Blue-Space Procedural Cubemap Skybox

Simple plain deep blue space skybox cubemap for your creative ideas: To use this cubemap texture in Unity as a skybox: 1. Click on the above cubemap image to open the full resolution version in a new tab and download it to your computer. The cubemap is 6 times 2048×2048…
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UK Telephone Booth (3D-Model)

UK Telephone Booth 3D-Model made with Blender 2.80 For sale at CGTrader!: https://www.cgtrader.com/3d-models/exterior/street/uk-telephone-booth
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TDX-2: New Player Base Models (ScreenShot)

New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can see in the background I’ve also been working on the red and black (evil) enemy base towers, the VR room/environments and the game maps/terrains, more on that later..
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Basic Keyboard Shortcuts (Photoshop)

On this page you can find a (condensed) list of basic Photoshop keyboard shortcuts that are very useful to know right from the start, when you’re new to working with Photoshop. For a full list of all the available keyboard shortcuts visit the official Adobe documentation website in English: https://helpx.adobe.com/photoshop/using/default-keyboard-shortcuts.htmlOr…
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Selecties Maken (Photoshop)

Selecties Maken (Photoshop) Selecties maken kan in Photoshop op een aantal verschillende manieren.Op deze pagina worden eerst de globale/algemene selectie functies uitgelegd, dus de dingen die je kunt doen met álle selecties,.. daarna worden de verschillende basis selectie tools uitgelegd. Photoshop heeft eigenlijk twee soorten selecte tools, de handmatige en…
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Unity ShaderGraph Procedural Skybox Tutorial Pt.1

Unity Shader Graph Procedural Skybox Tutorial Pt.1: Create a dynamic custom procedural skybox using Unity Shader Graph techniques.
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Unity VFX-Graph Snow Globe Experiment

Snow globe particle system created with Unity Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and mass relative to particle size. Screenshot from the VFX-Graph (for recreational purpose), or you can download the graph from here: github.com/Timanious/Unity-VFX-Graph-Samples
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Drawing Bump Maps in Realtime in Blender 2.80 (Quick Tutorial)

Drawing Bump Maps in Realtime in Blender 2.80 (Quick Tutorial) Introduction This tutorial briefly explains how you can get started with drawing bump- and/or normal maps using Texture paint mode in Blender 2.80, and see the results in real-time in the 3D viewport of Blender. 1. Create a…
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Afbeeldingen Transformeren (Photoshop)

Afbeeldingen Transformeren (Photoshop) Transformeren = Verplaatsen/Schalen/Roteren etc. Met transformeren in Photoshop kun je o.a een laag, selectie of vorm verkleinen, vergroten, schuin trekken, vervormen of roteren. De belangrijkste hiervan zijn het schalen en roteren, dit is namelijk bijna altijd nodig als je foto’s gaat bewerken en is meestal ook het eerste…
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Photoshop Boek/Film/Game Cover

Photoshop: Boek/Film/Game Cover Onderwerp bedenken. Afbeeldingen zoeken, Bewerken, Text plaatsen. Introductie In deze tutorial leer je hoe je met Photoshop verschillende afbeeldingen tot een nieuw geheel kunt samenvoegen, bijvoorbeeld voor het maken van een boek-, film- of game-cover. Voor welk boek of voor welke film…
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Creating Tileable Textures in Illustrator (using Symbols)

Creating Tileable Textures in Illustrator (using Symbols) Create artwork. Make it a symbol. Copy/paste it four times. Make edges seamless. In this tutorial we will use Adobe Illustrator to create tileable or ‘seamless‘ textures the smart way, using Dynamic Symbols. By using Symbols…
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Project TankBlazeAR (iOS) Screenshot 11: Normal Normals

Working on UV mapping and texturing buildings. …
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Character Clothing with Cloth Simulation (Quick Tutorial)

I Love good basics! ❤️ Just wanted to upload this GIF.. I’m working on some character clothing for a third person shooter project/experiment, using Blender’s cloth simulation. Just thought it looked really cool. Also to make sure I remember the steps later on I wrote a small tutorial about it.. Quick…
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Photoshop Students Gallery 2018/2019
Students results from my workshop Photoshop at Lyceum Ypenburg! The assignment I gave to the students was to create a cover for an existing or entirely made-up movie, game or book, by using basic Photoshop techniques like placing different images on different Photoshop layers and by selecting and erasing different…
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Project TankBlazeAR (iOS) Screenshot 9: Moar lightning and emission!
More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot
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Project TankBlazeAR (iOS) Screenshot 8: “Dismaland”
“Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot
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Project TankBlazeAR (iOS) Screenshot 7: Neonlight and Lightning Particles
Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot
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Project TankBlazeAR (iOS) Screenshot 6: Emission Textures
Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d
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Making Blender Unity Friendly

This post is mostly intended for Unity developers that also use Blender but even if you don’t use Unity, these Blender settings may be useful to you. If you work with Unity and Blender at the same time, it can be very confusing and frustrating if, for instance, the camera…
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MonoDevelop Keyboard Shortcuts

For those who develop games with Unity and who want to be more efficient at typing their code in MonoDevelop, here are some handy keyboard shortcuts that I find useful. If there are any important shortcuts that you know that aren’t on here, please let me know in the comments. Keyboard…
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Middle mouse button pan with Illustrator

If you use 3D applications or game engines like Blender and Unity etc., you may have gotten used to the fact that those applications usually let you pan your view around with the middle mouse button. Illustrator does not let you do this by default, in fact, Illustrator doesn’t use…
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Basis benodigdheden Acrylverf

Basis benodigdheden schilderen met Acrylverf Inleiding Als je enthousiast wilt beginnen met het maken van schilderijen met acrylverf, kan het moeilijk zijn om niet veel te veel dure kleuren verf en andere luxe schildermaterialen aan te schaffen die je misschien niet allemaal nodig hebt. Als je gewoon een basis-uitrusting…
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2D Games maken met Scratch (Deel 1: Rondleiding)

Introductie Wat is scratch? Scratch is een programma waarmee je 2D games kunt maken en programmeren(een ‘game engine’).Je kunt met Scratch leren programmeren door verschillende code blokjes die allemaal wat anders doen aan elkaar te klikken, een beetje zoals Lego, of als een trein met wagons. Dus je hoeft met…
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2D Games maken met Scratch (Deel 2: Race Game)

Deel 2: Race Game De achtergrond is lava! Je kunt in Scratch je achtergrond ook gebruiken als speelveld, de manier waarop dat gaat is dat je met de code blokjes kunt checken welke kleur van de achtergrond je game character’s sprite ‘aanraakt’ en daarop dingen kunt laten gebeuren. Een goede…
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Maak je eigen muziek instrument met Makey Makey + Scratch!

Introductie In deze les gaan je aan de slag met de MakeyMakey, velletjes papier en een potlood om je eigen zelf-vormgegeven elektronische muziek instrument te maken, zoals bijvoorbeeld een piano of beatbox. Je kan dit doen door eerst op een vel papier knopjes en kabels te tekenen en die daarna…
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TDX-2: Tower Defence eXperiment-2 (Process update 2)

Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part of the game and instead focussed on getting the pathfinding and the AI agents movement behaviour right. For the navigation of the ai agents in the game i…
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Custom WordPress Header

Photoshop: Custom WordPress Header Aangeraden WordPress header formaat in pixels achterhalen,Nieuw Photoshop document aanmaken met de juiste pixel dimensies.Afbeeldingen in de lege header plaatsen,Afbeeldingen transformeren: schalen, roteren, verplaatsen,Titels en text toevoegen,Header opslaan als .PNG en uploaden naar WordPress. Introductie In deze tutorial leer je hoe je met Photoshop een perfect…
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Basis Theorie Photoshop

Introductie Op deze pagina leer je de basis theorie van Photoshop en stukjes informatie die je nodig hebt om goed van start te kunnen gaan met Photoshop en de volgende Photoshop tutorials. Lees dit goed door, vooral als je nog nooit met Photoshop hebt gewerkt, maar ook als je dat al…
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Vector Animal

Introductie In deze tutorial leer je hoe je in Illustrator, met de hulp van een foto en de Pencil (potlood) Tool van Illustrator, een illustratie of design voor bijvoorbeeld een T-shirt kunt maken van een zelfgekozen dier. Ook leer je in deze tutorial verschillende handige manieren om je ontwerp in…
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Basis Theorie Illustrator

Introductie Op deze pagina vind je basis uitleg over Illustrator en over de vector techniek die Illustrator gebruikt om beelden mee te tekenen. Deze pagina is bedoeld voor diegenen die nog nooit met Illustrator hebben gewerkt of voor diegenen die dat wel al een keer eerder hebben gedaan maar misschien…
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TDX-2: Tower Defence eXperiment-2 (Process update)

For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop it for Windows and MacOS first and then hopefully later (when I can afford a good VR development workstation:)) turn it into a VR game as well. For…
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CuboidDog: Playable physics experiment

In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I thought it would be nice to make a playable WebGL build and host it on my experimental Raspberry Pi hosted blog. Feel free to try it out and…
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Unity + Direct blend tree + MIDI Controller Experiment

Screenshots from a experiment with Unity, Configurable joints, Direct blend tree’s and a Korg MIDI Controller. With the MIDI Controller I can control multiple Animator parameters (and other variables) at the same time, with real physical sliders!
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Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic
Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop a UI system that uses Unity’s ‘world space’ canvas system, because I love the idea of information screens magically floating around having a position in 3D space instead…
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Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system
Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted the tanks in the game to have realistically moving tank tracks with individual track pieces, so I thought it would be interesting to create a tank track system.…
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Mobile Tank Game (W.I.P) Screenshot 3: Total Loss
A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title). The scoring system On this screenshot you see the game over screen and the game’s scoring system. The total score of the player is based on firing accuracy, remaining health and the total kills.…
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Mobile Tank Game (W.I.P) Screenshot 2
One of the first ‘on stage’ process screenshots from my mobile tank game project: Tankmanious (working title). ‘BreakOutBlocks’ In the previous post I showed a screenshot from the Unity scene view (‘behind the scenes’) of Tankmanious, so the part that the player never get’s to see. On this screenshot you…
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Mobile Tank Game (W.I.P) Screenshot 1 and Introduction
The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The blue lines are a visual representation of the red enemies fields of view. The green spheres represent where the enemies are moving towards and the areas that are…
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“The Fourth Dimension”, 2010

“The Fourth Dimension”,2010. Gesso, Tempera & Oil-Paint on MDF panel, 121 x 61 cm. A work about four-dimensional light, female and egg shapes and about growing and rising. The shape as a whole is grown and evolved from a very simple working pattern and can be found to be birdlike.
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Digital Drawing “The Chameleon”

“The Chameleon”, 2016Digital Vector Drawing nr. 3 in a series of mosaic/mesh drawings inspired by natures creatures.
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Digital Abstract Painting “Helium” 2016

“Helium”, 2016 Digital, 6000 x 6000 px. Because it’s lighter than air.
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“My Island”, Unity3D Example for Workshop

Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island level *Update!*. Since the beginning of this year I have been developing and teaching workshops on game design with Unity3D on a high school. In these workshops I teach kids how…
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“TunnelVisions/FragmentedNature”, 2015

“Tunnelvision/FragmentedNature”, (W.I.P.), 2015 Pencil/Crayon.











