-
CosterGraphics & 🏭The Symbol Factory present: – She’s An Old Quack II – “She’s An Old QUACK!!!”, 2026 Digital, 3840 by 3840…
-
🔳Outline System Pro – 🧙♂️Tim the Enchanter getting gently told to fuck off by them🌲Trees In Da Wood on his way to…
-
CosterGraphics & 🏭The Symbol Factory present: – Perseverance De Autonoom in Vibrant `Edgy HSV` 𝓒𝓸𝓵𝓸𝓾𝓻𝓼 – Because if I tell you that…
-
🔳Outline System Pro “The Right To Stars”, 2026 made with #Unity3D + #🔳OutlineSystemPro
-
“You fools!.. Run!!” He shouted, as they bravely ran away, “RUN FOR YOUR LIES!!!”
-
“Nay! I don’t know a thing or two about stuff on thinks yet!.. But have you tried to cross the ordered dither…
-
Art 🖼️Gallery for images created with CosterGraphics 🔳Outline System Pro for Unity.
-
Devlog Project TDX: A devlog of my progress in the development of TDX, a VR Multiplayer Tower Defense Game.
-
Unity Gamepad/Controller Input Button Mapping Examples: Button mapping examples to configure gamepad controls quickly in Unity.
-
Unity Shader Graph 2D Procedural Rocky Planet Shader: A Unity Shader Graph to create procedural stylized 2D rocky planet textures.
-
Virtueel Museum Ypenburg presenteert:Lyceum Ypenburg – Verruimde Blik, 2020 De werken van alle eind examen leerlingen tekenen en handvaardigheid en alle atelier…
-
Free Unity Spline-Bases Tank Tracks System Unity Package. Including driving scripts and a small demo scene.
-
New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can…
-
Snow globe particle system created with Unity Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and…
-
Working on UV mapping and texturing buildings. …
-
Project TankBlazeAR (iOS) Screenshot 10
-
More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot
-
“Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot
-
Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot
-
Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d
-
Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part…
-
For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop…
-
In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I…
-
Screenshots from a experiment with Unity, Configurable joints, Direct blend tree’s and a Korg MIDI Controller. With the MIDI Controller I can…
-
Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted…
-
Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island level…
-
“It’s jelly isn’t it?..”
-
Unity3D Simplex Noise-field Experiment “Sea of Cubes”, Nov 2014. About a year ago I started learning the Unity3D game engine program and…






















