


Unity Spline-Based Tank Tracks System Package

Unity Shader Graph Procedural Planet Tutorial

Unity Shader Graph Starfield Tutorial

Unity Enemy Radar Tutorial

Unity ShaderGraph Procedural Skybox Tutorial Pt.2 (Day/Night Cycle)

Unity ShaderGraph Procedural Skybox Tutorial Pt.1

Ångstrom: Process Screenshots

TDX-2: Process Screenshots

Unity Procedural Rocky Planet 2D Shader Graph

Unity Procedural Moon 2D Shader Graph

Unity Procedural Sun 2D Shader Graph

Museum Ypenburg – Verruimde Blik

The Trash Collector

Information/Outformation

Unity Shader Graph Custom Function Nodes Collection

Unity Shader Graph *Important Resources*

Enemy Radar + Radar Blip (Texture)

Ray Marching Shader pt.5 (Colors)

RayMarching Shader pt.4 (3D Primitive Shapes)

RayMarching Shader pt.3 (Smooth Blending Operators)

RayMarching Shader pt.2 (Boolean Operators)

RayMarching Shader Pt.1 (GLSL)

TDX-2: ‘Raven’ Sci-Fi Helmet/ VR Player Avatar

Deep-Blue-Space Procedural Cubemap Skybox (Texture)

UK Telephone Booth (3D-Model)

TDX-2: New Player Base Models (ScreenShot)

Basic Keyboard Shortcuts (Photoshop)

Selecties Maken (Photoshop)

Tileable Clouds Texture + Normal map

Unity VFX-Graph Snow Globe Experiment

Drawing Bump Maps in Realtime in Blender 2.80 (Quick Tutorial)

TDX-2 Unit ‘BatteryBot’

Afbeeldingen Transformeren (Photoshop)

Photoshop Boek/Film/Game Cover

Creating Tileable Textures in Illustrator (using Symbols)

RedBrickWall 1

HoundsTooth

OldTVNoise
