


Unity Spline-Based Tank Tracks System Package

Unity Shader Graph Procedural Planet Tutorial

Unity Shader Graph Starfield Tutorial

Unity Enemy Radar Tutorial

Unity ShaderGraph Procedural Skybox Tutorial Pt.2 (Day/Night Cycle)

Unity ShaderGraph Procedural Skybox Tutorial Pt.1

Unity Procedural Rocky Planet 2D Shader Graph

Unity Procedural Moon 2D Shader Graph

Unity Procedural Sun 2D Shader Graph

Introducing New NFT Collection : Symbolic Resonance

Museum Ypenburg – Verruimde Blik

The Trash Collector

Information/Outformation

Unity Shader Graph Custom Function Nodes Collection

Unity Shader Graph *Important Resources*

Enemy Radar + Radar Blip (Texture)

Ray Marching Shader pt.5 (Colors)

RayMarching Shader pt.4 (3D Primitive Shapes)

RayMarching Shader pt.3 (Smooth Blending Operators)

RayMarching Shader pt.2 (Boolean Operators)

RayMarching Shader Pt.1 (GLSL)

TDX-2: ‘Raven’ Sci-Fi Helmet/ VR Player Avatar

Deep-Blue-Space Procedural Cubemap Skybox (Texture)

UK Telephone Booth (3D-Model)

TDX-2: New Player Base Models (ScreenShot)

Basic Keyboard Shortcuts (Photoshop)

Selecties Maken (Photoshop)

Tileable Clouds Texture + Normal map

Unity VFX-Graph Snow Globe Experiment

Drawing Bump Maps in Realtime in Blender 2.80 (Quick Tutorial)

TDX-2 Unit ‘BatteryBot’

Afbeeldingen Transformeren (Photoshop)

Photoshop Boek/Film/Game Cover

Creating Tileable Textures in Illustrator (using Symbols)

RedBrickWall 1

HoundsTooth

OldTVNoise

SickGreenStone
