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A highly versatile and easy to modify system for rendering professional Screen-Space Edge-Detection based selection Silhouette Outlines, Contour Outlines and Overlays around and onto any 3D model in the Unity game engine. Fully utilizes the Unity Render Graph API and Shader Graph shaders, to efficiently render sharp and technical, or highly stylized NPR outlines, onto…
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Unity Shader Graph Procedural Planet Water Tutorial: Learn how to create realistic, animated water for procedural planets using Shader Graph in Unity.
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Free Unity Spline-Bases Tank Tracks System Unity Package. Including driving scripts and a small demo scene.
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Unity Shader Graph Procedural Planet Tutorial: Discover step-by-step how to build a dynamic procedural planet shader, featuring terrain noises and biomes.
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Unity Shader Graph Starfield Tutorial: Learn step-by-step techniques to build a dynamic starfield shader with Unity’s Shader Graph for immersive space visuals.
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Unity Enemy Radar System Tutorial: Build an in-game radar system for enemy and NPC tracking using C# a UI Canvas and NavMeshAgents.
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Unity Shader Graph Procedural Skybox Tutorial Pt2: Combine C# and Shader Graph to create a seamless, dynamic day/night cycle.
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Unity Shader Graph Procedural Skybox Tutorial Pt.1: Create a dynamic custom procedural skybox using Unity Shader Graph techniques.
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Free Deep Blue Space Procedurally Generated Skybox Cubemap with Planet Unity Package.
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Devlog Project TDX: A devlog of my progress in the development of TDX, a VR Multiplayer Tower Defense Game.
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MyPortfolio Example Website: A personal portfolio example website with JavaScript, ChartJS, WebGL, GLSL examples and more, created for software development students.
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Links For Creatives: A page with links to creative software for image editing, drawing, 3D modeling, animation, game development and more.
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Unity VR Roller Coaster Shooter Game Tutorial Pt.1: Build an immersive VR game combining roller coaster rides with shooter mechanics in Unity.
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Unity VR Roller Coaster Shooter Game Tutorial Pt.2: Build an immersive VR game combining roller coaster rides with shooter mechanics in Unity.
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Unity Gamepad/Controller Input Button Mapping Examples: Button mapping examples to configure gamepad controls quickly in Unity.
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Building Meta Quest VR Projects with Unity: Learn how to build a clean Meta Quest VR template project.
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The CandyCity HomeSweetHomeys NFT Collection The Individually Unique and Super Sweet to the Eye CandyCity’s Inhabitants Personal Little Homeys. ‘Cuz every CandyCity…
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Unity Shader Graph 2D Procedural Rocky Planet Shader: A Unity Shader Graph to create procedural stylized 2D rocky planet textures.
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Unity Procedural Moon 2D Shader Graph: A Unity Shader Graph to create procedural stylized 2D moon-like textures.
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Unity Shader Graph 2D Procedural Sun Shader: A Unity Shader Graph to create procedural stylized animated 2D Suns.
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Virtueel Museum Ypenburg presenteert:Lyceum Ypenburg – Verruimde Blik, 2020 Dit interview en de werken van alle eind examen leerlingen tekenen en handvaardigheid…
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On this page you can find all of the Unity Shader Graph Custom Function Nodes used troughout the different Tutorials on this…
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Unity Shader Graph *Important Resources* Important and useful links to Unity Shader Graph tutorials, custom nodes, examples and other resources.
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Texture Preview Textures
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These ray marching shader examples show a couple of different methods of adding colors to ray marched objects. The first example shows…
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These examples show a collection of different distance functions for basic 3D primitive shapes and how they can be implemented in a…
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These ray marching shader examples show smooth blending versions of the boolean distance functions for intersection, union and subtraction. These functions can…
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These examples show how boolean operators can be used to create complex shapes from simple ones. This 3d-modelling method is called CSG…
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On this page, the coding steps to produce a basic Ray Marching fragment shader, that creates a ray marched scene of a…
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The first of a series of sci-fi helmets for use as VR player heads/avatars for TDX-2, the vr tower defence game I’m…
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Simple plain deep blue space skybox cubemap for your creative ideas: To use this cubemap texture in Unity as a skybox: 1.…
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UK Telephone Booth 3D-Model made with Blender 2.80 For sale at CGTrader!: https://www.cgtrader.com/3d-models/exterior/street/uk-telephone-booth
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New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can…
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On this page you can find a (condensed) list of basic Photoshop keyboard shortcuts that are very useful to know right from…
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Selecties Maken (Photoshop) Selecties maken kan in Photoshop op een aantal verschillende manieren.Op deze pagina worden eerst de globale/algemene selectie functies uitgelegd,…
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Texture Preview Textures Texture Diagram NumberFlow
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Snow globe particle system created with Unity Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and…
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Drawing Bump Maps in Realtime in Blender 2.80 (Quick Tutorial) Introduction This tutorial briefly explains how you can get started with…
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Afbeeldingen Transformeren (Photoshop) Transformeren = Verplaatsen/Schalen/Roteren etc. Met transformeren in Photoshop kun je o.a een laag, selectie of vorm verkleinen, vergroten, schuin trekken,…
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Photoshop: Boek/Film/Game Cover Onderwerp bedenken. Afbeeldingen zoeken, Bewerken, Text plaatsen. Introductie In deze tutorial leer je hoe…
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Creating Tileable Textures in Illustrator (using Symbols) Create artwork. Make it a symbol. Copy/paste it four…
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Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the…
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I Love good basics! ❤️ Just wanted to upload this GIF.. I’m working on some character clothing for a third person shooter…
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“De laatste loodjes wegen het zwaarst” -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot
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Students results from my workshop Photoshop at Lyceum Ypenburg! The assignment I gave to the students was to create a cover for…
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More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot
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“Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot
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Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot
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Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d
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This post is mostly intended for Unity developers that also use Blender but even if you don’t use Unity, these Blender settings…
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For those who develop games with Unity and who want to be more efficient at typing their code in MonoDevelop, here are some…
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If you use 3D applications or game engines like Blender and Unity etc., you may have gotten used to the fact that…
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Basis benodigdheden schilderen met Acrylverf Inleiding Als je enthousiast wilt beginnen met het maken van schilderijen met acrylverf, kan het moeilijk…
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Introductie Wat is scratch? Scratch is een programma waarmee je 2D games kunt maken en programmeren(een ‘game engine’).Je kunt met Scratch leren…
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Deel 2: Race Game De achtergrond is lava! Je kunt in Scratch je achtergrond ook gebruiken als speelveld, de manier waarop dat…
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Maak je eigen muziek instrument met Makey Makey + Scratch! Introductie In deze les gaan je aan de slag met de MakeyMakey,…
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Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part…
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Photoshop: Custom WordPress Header Aangeraden WordPress header formaat in pixels achterhalen,Nieuw Photoshop document aanmaken met de juiste pixel dimensies.Afbeeldingen in de lege…
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Introductie Op deze pagina leer je de basis theorie van Photoshop en stukjes informatie die je nodig hebt om goed van start…
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Introductie In deze tutorial leer je hoe je in Illustrator, met de hulp van een foto en de Pencil (potlood) Tool van…
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Pixel/raster afbeeldingen omzetten in Vector afbeeldingen met ‘Image Trace’ (Overtrekken) Introductie In deze tutorial leer je hoe je van een normale pixel…
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Introductie Op deze pagina vind je basis uitleg over Illustrator en over de vector techniek die Illustrator gebruikt om beelden mee te…
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For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop…
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In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I…
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Screenshots from a experiment with Unity, Configurable joints, Direct blend tree’s and a Korg MIDI Controller. With the MIDI Controller I can…
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Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop…
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Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted…
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A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title). The scoring system On this screenshot…
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One of the first ‘on stage’ process screenshots from my mobile tank game project: Tankmanious (working title). ‘BreakOutBlocks’ In the previous post…
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The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The…
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“The Fourth Dimension”,2010. Gesso,Tempera & oil-paint on MDF panel, 121 x 61 cm. A work about four-dimensional light, female and egg shapes…
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(Click image to go to the webshop) Digital Drawing, “The Chameleon (Colored)” 2017. 2D Digital low-poly vector drawing. nr. 3 in a…
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(Click image to go to the webshop) Digital Drawing, “The Chameleon” 2016. 2D Digital low-poly vector drawing. nr. 3 in a series…
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(Click image to go to the webshop) Digital Drawing, “The Green Sea Turtle” 2016.
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(Available as Art-Print here) “Helium”,2016 Digital, 6000 x 6000 px. Because it’s lighter than air. For Sale as Art-Prints, T-Shirts, Mugs, ToteBags etc.…
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Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island…
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Experimenting with Unity3D, soft-body physics and spring-joints. Used Blender to create the generic rig and model.
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Tunnelvision/FragmentedNature (W.I.P.), 2015 Pencil/Crayon.
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A couple of photo’s I made while working on this abstract pencil drawing. By now it’s almost finished (I think) so I will…
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(Available as Art-Print here) “Tunnelvisions/DualLandscape2”,2015 Digital, 40.5 x 75 cm. From a series of works that have to do with tunnelvision and tunnelvisions.…
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(Click image to go to the shop.) (Click image to go to the shop.) Fresh New T-shirts, Tank Tops, Long Sleeves, Hoodies…
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(Click image to go to the store.) High Quality Fine Art Print on bright white, fine poly-cotton blend, matte canvas using latest generation…
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“MindScape1”, 2010 Acrylic on paper, 59 x 45cm. “MindScape2”, 2010 Acrylic on paper, 45 x 59cm. Two abstracts paintings that I totally…

































































