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Unity Shader Graph *Important Resources*

For the sake of not having to scour the internet over and over again🙄, here are links to my most used resources for creating node based shaders with Unity Shader Graph.

Unity Shader Graph Tutorials

Custom Lighting in Shader Graph: Expanding your graphs in 2019
https://blogs.unity3d.com/2019/07/31/custom-lighting-in-shader-graph-expanding-your-Custom Lighting in Shader Graph: Expanding your graphs in 2019

Writing a ray marcher in Unity (The Art of Code)
https://www.youtube.com/watch?v=S8AWd66hoCo

Making a Water Shader in Unity with URP! (Unity)
https://www.youtube.com/watch?v=gRq-IdShxpU

Triplanar Effect in Unity URP (Unity)
https://www.youtube.com/watch?v=eZqd68YaY2U

Making a Vertex Displacement Shader (Unity)
https://www.youtube.com/watch?v=vh85pzT959M

GRASS SWAY in Unity – SHADER GRAPH (Brackeys)
https://www.youtube.com/watch?v=L_Bzcw9tqTc

FORCE FIELD in Unity – SHADER GRAPH (Brackeys)
https://www.youtube.com/watch?v=NiOGWZXBg4Y

Unity Shader Graph Examples

Shader Graph Example Library (Unity)
https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary

Unity Shader Graph Custom Nodes

Shader Graph Extensions by simonwittber
https://github.com/simonwittber/shadergraphextensions

  • 3D Bars
  • Billow Noise
  • Cellular Noise
  • Checker Noise
  • Fractal Noise
  • Marble Noise
  • Multi Fractal Noise
  • Ridge Noise
  • Volume Noise
  • Voronoi Noise
  • Worley Noise

Shader Graph nodes by gilescoope
https://github.com/gilescoope/shader-graph-nodes

  • Signed Distance Function nodes
  • Truchet nodes
    • Square
    • Triangle
    • Hexagon
  • Composite nodes
  • Halftone nodes
  • Lab Color nodes
  • Pattern nodes
    • Zig Zags
    • Sine Waves
    • Round Waves
    • Spiral
    • Whirl
    • Dots
  • Pixel Perfect nodes
    • Line
    • Circle
    • Polygon
  • Complex nodes
  • Quaternion nodes

Shader Graph Extensions by beinteractive
https://github.com/beinteractive/ShaderGraphExtensions

  • Simplex Noise 3D
  • (Experimental) Main light parameters.
  • (Experimental) Realtime Shadow.

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