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Unity Shader Graph Procedural Planet Water Tutorial: Learn how to create realistic, animated water for procedural planets using Shader Graph in Unity.
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Free Unity Spline-Bases Tank Tracks System Unity Package. Including driving scripts and a small demo scene.
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Unity Shader Graph Procedural Planet Tutorial: Discover step-by-step how to build a dynamic procedural planet shader, featuring terrain noises and biomes.
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Unity Shader Graph Starfield Tutorial: Learn step-by-step techniques to build a dynamic starfield shader with Unity’s Shader Graph for immersive space visuals.
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Unity Enemy Radar System Tutorial: Build an in-game radar system for enemy and NPC tracking using C# a UI Canvas and NavMeshAgents.
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Unity Shader Graph Procedural Skybox Tutorial Pt2: Combine C# and Shader Graph to create a seamless, dynamic day/night cycle.
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Unity Shader Graph Procedural Skybox Tutorial Pt.1: Create a dynamic custom procedural skybox using Unity Shader Graph techniques.
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Free Deep Blue Space Procedurally Generated Skybox Cubemap with Planet Unity Package.
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Devlog Project TDX: A devlog of my progress in the development of TDX, a VR Multiplayer Tower Defense Game.
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MyPortfolio Example Website: A personal portfolio example website with JavaScript, ChartJS, WebGL, GLSL examples and more, created for software development students.
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Links For Creatives: A page with links to creative software for image editing, drawing, 3D modeling, animation, game development and more.
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Unity VR Roller Coaster Shooter Game Tutorial Pt.1: Build an immersive VR game combining roller coaster rides with shooter mechanics in Unity.
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Unity VR Roller Coaster Shooter Game Tutorial Pt.2: Build an immersive VR game combining roller coaster rides with shooter mechanics in Unity.
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Unity Gamepad/Controller Input Button Mapping Examples: Button mapping examples to configure gamepad controls quickly in Unity.
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Building Meta Quest VR Projects with Unity: Learn how to build a clean Meta Quest VR template project.
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The CandyCity HomeSweetHomeys NFT Collection The Individually Unique and Super Sweet to the Eye CandyCity’s Inhabitants Personal Little Homeys. ‘Cuz every CandyCity…
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Unity Shader Graph 2D Procedural Rocky Planet Shader: A Unity Shader Graph to create procedural stylized 2D rocky planet textures.
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Unity Procedural Moon 2D Shader Graph: A Unity Shader Graph to create procedural stylized 2D moon-like textures.
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Unity Shader Graph 2D Procedural Sun Shader: A Unity Shader Graph to create procedural stylized animated 2D Suns.
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Virtueel Museum Ypenburg presenteert:Lyceum Ypenburg – Verruimde Blik, 2020 Dit interview en de werken van alle eind examen leerlingen tekenen en handvaardigheid…
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On this page you can find all of the Unity Shader Graph Custom Function Nodes used troughout the different Tutorials on this…
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Unity Shader Graph *Important Resources* Important and useful links to Unity Shader Graph tutorials, custom nodes, examples and other resources.
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Texture Preview Textures
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These ray marching shader examples show a couple of different methods of adding colors to ray marched objects. The first example shows…
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These examples show a collection of different distance functions for basic 3D primitive shapes and how they can be implemented in a…
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These ray marching shader examples show smooth blending versions of the boolean distance functions for intersection, union and subtraction. These functions can…
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These examples show how boolean operators can be used to create complex shapes from simple ones. This 3d-modelling method is called CSG…
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On this page, the coding steps to produce a basic Ray Marching fragment shader, that creates a ray marched scene of a…
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The first of a series of sci-fi helmets for use as VR player heads/avatars for TDX-2, the vr tower defence game I’m…
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Simple plain deep blue space skybox cubemap for your creative ideas: To use this cubemap texture in Unity as a skybox: 1.…
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UK Telephone Booth 3D-Model made with Blender 2.80 For sale at CGTrader!: https://www.cgtrader.com/3d-models/exterior/street/uk-telephone-booth
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New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can…
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On this page you can find a (condensed) list of basic Photoshop keyboard shortcuts that are very useful to know right from…
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Selecties Maken (Photoshop) Selecties maken kan in Photoshop op een aantal verschillende manieren.Op deze pagina worden eerst de globale/algemene selectie functies uitgelegd,…
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Texture Preview Textures Texture Diagram NumberFlow
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Snow globe particle system created with Unity Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and…
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Drawing Bump Maps in Realtime in Blender 2.80 (Quick Tutorial) Introduction This tutorial briefly explains how you can get started with…
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Afbeeldingen Transformeren (Photoshop) Transformeren = Verplaatsen/Schalen/Roteren etc. Met transformeren in Photoshop kun je o.a een laag, selectie of vorm verkleinen, vergroten, schuin trekken,…
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Photoshop: Boek/Film/Game Cover Onderwerp bedenken. Afbeeldingen zoeken, Bewerken, Text plaatsen. Introductie In deze tutorial leer je hoe…
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Creating Tileable Textures in Illustrator (using Symbols) Create artwork. Make it a symbol. Copy/paste it four…
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Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the…
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I Love good basics! ❤️ Just wanted to upload this GIF.. I’m working on some character clothing for a third person shooter…
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“De laatste loodjes wegen het zwaarst” -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot
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Students results from my workshop Photoshop at Lyceum Ypenburg! The assignment I gave to the students was to create a cover for…
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More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot
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“Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot
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Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot
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Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d
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This post is mostly intended for Unity developers that also use Blender but even if you don’t use Unity, these Blender settings…
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For those who develop games with Unity and who want to be more efficient at typing their code in MonoDevelop, here are some…
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If you use 3D applications or game engines like Blender and Unity etc., you may have gotten used to the fact that…
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Basis benodigdheden schilderen met Acrylverf Inleiding Als je enthousiast wilt beginnen met het maken van schilderijen met acrylverf, kan het moeilijk…
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Introductie Wat is scratch? Scratch is een programma waarmee je 2D games kunt maken en programmeren(een ‘game engine’).Je kunt met Scratch leren…
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Deel 2: Race Game De achtergrond is lava! Je kunt in Scratch je achtergrond ook gebruiken als speelveld, de manier waarop dat…
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Maak je eigen muziek instrument met Makey Makey + Scratch! Introductie In deze les gaan je aan de slag met de MakeyMakey,…
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Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part…
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Photoshop: Custom WordPress Header Aangeraden WordPress header formaat in pixels achterhalen,Nieuw Photoshop document aanmaken met de juiste pixel dimensies.Afbeeldingen in de lege…
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Introductie Op deze pagina leer je de basis theorie van Photoshop en stukjes informatie die je nodig hebt om goed van start…
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Introductie In deze tutorial leer je hoe je in Illustrator, met de hulp van een foto en de Pencil (potlood) Tool van…
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Pixel/raster afbeeldingen omzetten in Vector afbeeldingen met ‘Image Trace’ (Overtrekken) Introductie In deze tutorial leer je hoe je van een normale pixel…
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Introductie Op deze pagina vind je basis uitleg over Illustrator en over de vector techniek die Illustrator gebruikt om beelden mee te…
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For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop…
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In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I…
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Screenshots from a experiment with Unity, Configurable joints, Direct blend tree’s and a Korg MIDI Controller. With the MIDI Controller I can…
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Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop…
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Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted…
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A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title). The scoring system On this screenshot…
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One of the first ‘on stage’ process screenshots from my mobile tank game project: Tankmanious (working title). ‘BreakOutBlocks’ In the previous post…
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The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The…
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“The Fourth Dimension”,2010. Gesso,Tempera & oil-paint on MDF panel, 121 x 61 cm. A work about four-dimensional light, female and egg shapes…
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(Click image to go to the webshop) Digital Drawing, “The Chameleon (Colored)” 2017. 2D Digital low-poly vector drawing. nr. 3 in a…
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(Click image to go to the webshop) Digital Drawing, “The Chameleon” 2016. 2D Digital low-poly vector drawing. nr. 3 in a series…
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(Click image to go to the webshop) Digital Drawing, “The Green Sea Turtle” 2016.
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(Available as Art-Print here) “Helium”,2016 Digital, 6000 x 6000 px. Because it’s lighter than air. For Sale as Art-Prints, T-Shirts, Mugs, ToteBags etc.…
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Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island…
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Experimenting with Unity3D, soft-body physics and spring-joints. Used Blender to create the generic rig and model.
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Tunnelvision/FragmentedNature (W.I.P.), 2015 Pencil/Crayon.
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A couple of photo’s I made while working on this abstract pencil drawing. By now it’s almost finished (I think) so I will…
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(Available as Art-Print here) “Tunnelvisions/DualLandscape2”,2015 Digital, 40.5 x 75 cm. From a series of works that have to do with tunnelvision and tunnelvisions.…
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(Click image to go to the shop.) (Click image to go to the shop.) Fresh New T-shirts, Tank Tops, Long Sleeves, Hoodies…
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(Click image to go to the store.) High Quality Fine Art Print on bright white, fine poly-cotton blend, matte canvas using latest generation…
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“MindScape1”, 2010 Acrylic on paper, 59 x 45cm. “MindScape2”, 2010 Acrylic on paper, 45 x 59cm. Two abstracts paintings that I totally…
































































