Tag: Game design
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Deep-Blue-Space With Planet Procedural Cubemap Skybox

Free Deep Blue Space Procedurally Generated Skybox Cubemap with Planet Unity Package.
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Deep-Blue-Space Procedural Cubemap Skybox

Simple plain deep blue space skybox cubemap for your creative ideas: To use this cubemap texture in Unity as a skybox: 1. Click on the above cubemap image to open the full resolution version in a new tab and download it to your computer. The cubemap is 6 times 2048×2048…
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TDX-2: New Player Base Models (ScreenShot)

New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can see in the background I’ve also been working on the red and black (evil) enemy base towers, the VR room/environments and the game maps/terrains, more on that later..
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Unity VFX-Graph Snow Globe Experiment

Snow globe particle system created with Unity Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and mass relative to particle size. Screenshot from the VFX-Graph (for recreational purpose), or you can download the graph from here: github.com/Timanious/Unity-VFX-Graph-Samples
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Project TankBlazeAR (iOS) Screenshot 11: Normal Normals

Working on UV mapping and texturing buildings. …
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Character Clothing with Cloth Simulation (Quick Tutorial)

I Love good basics! ❤️ Just wanted to upload this GIF.. I’m working on some character clothing for a third person shooter project/experiment, using Blender’s cloth simulation. Just thought it looked really cool. Also to make sure I remember the steps later on I wrote a small tutorial about it.. Quick…
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Project TankBlazeAR (iOS) Screenshot 6: Emission Textures
Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d
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TDX-2: Tower Defence eXperiment-2 (Process update 2)

Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part of the game and instead focussed on getting the pathfinding and the AI agents movement behaviour right. For the navigation of the ai agents in the game i…
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CuboidDog: Playable physics experiment

In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I thought it would be nice to make a playable WebGL build and host it on my experimental Raspberry Pi hosted blog. Feel free to try it out and…
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Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system

Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted the tanks in the game to have realistically moving tank tracks with individual track pieces, so I thought it would be interesting to create a tank track system.…
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“My Island”, Unity3D Example for Workshop

Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island level *Update!*. Since the beginning of this year I have been developing and teaching workshops on game design with Unity3D on a high school. In these workshops I teach kids how…

