CosterGraphics 🔳Outline System Pro

CosterGraphics 🔳Outline System Pro

CosterGraphics 🔳Outline System Pro for the Unity Universal Render Pipeline

A highly versatile and easy to modify system for rendering professional Screen-Space, Edge Detection based, Silhouette Outlines, Contour Outlines and Overlays around and onto any 3D model in the Unity game engine.

Fully utilizes the Unity Render Graph API and Shader Graph shaders, to efficiently render sharp and technical, or highly stylized NPR outlines, onto selected Game Objects only, or onto the entire Scene.

Fully stackable. All outlines and overlays can be stacked in layers with easy controls for the opacity, (like Photoshop, GIMP or other image editing software) and effects can be chained optionally.

Also contains many other Full-Screen Edge Detection and Overlay effects for full-screen NPR styles and Sci-Fi effects.

No AI used. CosterGraphics 🔳Outline System Pro is fully human hand and brain crafted, meaning all the C# code, comments in the code, documentation pages and Shader Graph shaders are written and designed by CosterGraphics and is a product of well over a decade of computer graphics study and experience with the Unity Game Engine.

Built for the Unity Universal Render Pipeline.

A few examples of the Outline System in action

Mech model with thin, sharp, black edge detection based contour outlines and a full-screen cross-hatch effect.

🦁Outlion™️, a Turret, a Zapper and some other toys, with hybrid silhouette outlines and color overlay, with adjustable colors for the hidden and the visible parts.

Ideal for selections!

Low-poly fantasy characters with per-object (or per-team!) colored silhouette outlines.

Knight-Writer in his lair with multiple stacked layers of Dither, Posterize and Noise effects going on, plus thick soft Jump Flood Algorithm Distance-Field silhouette outlines.

A Citroën 2CV model with Jump Flood Algorithm Distance Field silhouette and contour outlines plus Gaussian blur overlay.

Blue & Red tower defense teams with soft and thick glowing Jump Flood Algorithm Distance Field silhouette outlines.

Edge detection outlines with View-Space thickness enabled, meaning the outlines become thinner over the distances away from the camera.

Oh and did we mention that the system also comes with per-object intersecting silhouette outlines??..

Yes!!!

2CV and low-poly character with cross-hatch sketch overlay, white edge detection contour oulines, yellow silhouette outlines and Dithered Distance Field silhouette outlines.

Because the whole system is built around components and shaders that can be stacked and chained the number of possible effects are basically insane!

For many more example screenshots of what the outline system can do see the Gallery pages!

All the example images are raw screenshots taken directly in the Unity Editor’s Game or Scene View and were created with the shaders and renderer features included in the package. (models not included)