Turntable – Mech

#Turntable
A short demo video showing some of the things that you can do with CosterGraphics 🔳Outline System Pro, a full-screen edge detection outline system for 3D models, for use with the Unity game engine.
This demo video shows many of the different types and variations of the Outlines and Overlays included in the Unity package, from Simple white or rainbow colored binary Silhouette outlines, to Advanced Edge Detection Kernel Weighted Contour outlines, to Pro Jump Flood Algorithm Distance and Signed Distance Field Silhouette and Contour Outlines, to Masked Outline Geometry Overlays and Full-Screen Crosshatch Effects.
Scene View – Heroes&Duck@Garage

#SceneView
Short demo video of the outline system running in the Unity Editor.
This demo video shows one example of how multiple 🔲Overlays and 🔳Outlines can be stacked/layered to create ultra stylized NPR looks for all your Unity games (or Steam capsules?)
Scene View – Mech

#SceneView #Turntable
Short demo video of the outline system running in the Unity Editor.
This video demonstrates multiple different Types of 🔳Outlines and 🔲Overlays applied to a mech 3D-model and shows the raw distance fields in black and white that are used to generate the system’s Pro tier JFA Distance- and Signed-Distance Field outlines included in the package.
(More videos coming soon!)