Tileable Clouds Texture + Normal map

Texture Preview

Screenshot 2019-09-09 at 11.25.10
CloudsTileable1 Material Preview
Screenshot 2019-09-09 at 11.45.30.png
CloudsTileable1 Texture applied to the procedural Unity ShaderGraph skybox from this tutorial: timcoster.wordpress.com/2019/09/03/unity-shadergraph-skybox-quick-tutorial

Textures

CloudsTileable1_MainTex.png
CloudsTileable1 Albedo (Texture above looks white because it only consists of white clouds and a transparent background, this makes it look better than white on a black background when applied to a transparent material in Unity.)
CloudsTileable1BlackBG_MainTex.png
CloudsTileable1 Black Background
CloudsTileable1_BumpMap.png
CloudsTileable1 Normal Map

Texture Diagram NumberFlow

Screenshot 2019-09-09 at 11.13.12
Screenshot 2019-09-09 at 11.13.46
NumerFlow Diagram
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One comment

  1. […] For the purpose of better showing you what’s going on this tutorial uses an RGB circles testing image created with Photoshop for most of the examples as well as a noise/clouds texture + normal map created with CatlikeCoding’s NumberFlow Unity plugin (which is also a node based application but for creating procedural textures). You can download the textures used in this tutorial from this blogpost: https://timcoster.wordpress.com/2019/09/09/tileable-clouds-texture/ […]

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