CloudsTileable1 Albedo (Texture above looks white because it only consists of white clouds and a transparent background, this makes it look better than white on a black background when applied to a transparent material in Unity.)CloudsTileable1 Black BackgroundCloudsTileable1 Normal Map
[…] For the purpose of better showing you what’s going on this tutorial uses an RGB circles testing image created with Photoshop for most of the examples as well as a noise/clouds texture + normal map created with CatlikeCoding’s NumberFlow Unity plugin (which is also a node based application but for creating procedural textures). You can download the textures used in this tutorial from this blogpost: https://timcoster.wordpress.com/2019/09/09/tileable-clouds-texture/ […]
[…] For the purpose of better showing you what’s going on this tutorial uses an RGB circles testing image created with Photoshop for most of the examples as well as a noise/clouds texture + normal map created with CatlikeCoding’s NumberFlow Unity plugin (which is also a node based application but for creating procedural textures). You can download the textures used in this tutorial from this blogpost: https://timcoster.wordpress.com/2019/09/09/tileable-clouds-texture/ […]
LikeLike