Tileable Clouds Texture + Normal map CloudsTileable1 Material Preview CloudsTileable1 Texture applied to the procedural Unity ShaderGraph skybox from this tutorial: timcoster.wordpress.com/2019/09/03/unity-shadergraph-skybox-quick-tutorial CloudsTileable1 Albedo (Texture above looks white because it only consists of white clouds and a transparent background, this makes it look better than white on a black background when applied to a transparent material in Unity.) CloudsTileable1 Black Background CloudsTileable1 Normal Map NumerFlow Diagram Share this:FacebookTwitterPinterestEmailMoreTumblrLinkedInRedditLike this:Like Loading... Related One thought on “Tileable Clouds Texture + Normal map” Add yours Pingback: Unity ShaderGraph Procedural Skybox (Tutorial) – Coster-Graphics Leave a Reply Cancel reply Enter your comment here... Fill in your details below or click an icon to log in: Email (Address never made public) Name Website You are commenting using your WordPress.com account. ( Log Out / Change ) You are commenting using your Google account. ( Log Out / Change ) You are commenting using your Twitter account. ( Log Out / Change ) You are commenting using your Facebook account. ( Log Out / Change ) Cancel Connecting to %s Notify me of new comments via email. Notify me of new posts via email. This site uses Akismet to reduce spam. Learn how your comment data is processed.