CosterGraphics

CosterGraphics


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        • Pong!
          • Pong! Deel 1
            • Pong! : Intro
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            • Pong! : Stap 2
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            • Pong! : Stap 4
            • Pong! : Stap 5
            • Pong! : Stap 6
            • Pong! : Stap 7
            • Pong : Stap 8
          • Pong! Deel 2
            • Pong! (Deel 2): Intro
            • Pong! (Deel 2): Stap 1
            • Pong! (Deel 2) Stap 2
            • Pong! (Deel 2) Stap 3
            • Pong! (Deel 2) Stap 4
            • Pong! (Deel 2) Stap 5
            • Pong! (Deel 2) Stap 6
            • Pong! (Deel 2) Stap 7
            • Pong! (Deel 2) Stap 8: Extra
        • MyIsland
          • My Island deel 1
            • My Island deel 1 (Intro)
            • My Island deel 1: Stap 1
            • My Island deel 1: Stap 2
            • My Island deel 1: Stap 3
            • My Island deel 1: Stap 4
            • My Island deel 1: Stap 5
            • My Island deel 1: Stap 6
            • My Island deel 1: Stap 7
            • My Island deel 1: Stap 8
            • My Island deel 1: Stap 9
            • My Island deel 1: Stap 10
            • My Island deel 1: Stap 11
          • My Island deel 2
            • My Island (deel 2) : Intro
            • My Island (deel 2): Stap 1
            • My Island (deel 2): Stap 2
            • My Island (deel 2): Stap 3
            • My Island (deel 2): Stap 4
            • My Island (deel 2): Stap 5
            • My Island (deel 2): Stap 6
            • My Island (deel 2): Stap 7
            • My Island (deel 2): Stap 8
            • My Island (deel 2): Stap 9
            • My Island (deel 2): Stap 10
          • My Island Deel 3
            • My Island Deel 3: (Intro)
            • My Island Deel 3: Stap 1
            • My Island Deel 3: Stap 2
            • My Island Deel 3: Stap 3
            • My Island Deel 3: Stap 4
            • My Island Deel 3: Stap 5
            • My Island Deel 3: Stap 6
            • My Island Deel 3: Stap 7
            • My Island Deel 3: Stap 8
          • My Island Deel 4
            • My Island Deel 4: (Intro)
            • My Island Deel 4: Stap 1
            • My Island Deel 4: Stap 2
            • My Island Deel 4: Stap 3
            • My Island Deel 4: Stap 4
            • My Island Deel 4: Stap 5
            • My Island Deel 4: Stap 6
            • My Island Deel 4: Stap 7
            • My Island Deel 4: Stap 8
            • My Island Deel 4: Stap 9
            • My Island Deel 4: (Extra) Stap 10
      • ScratchScratch en Makey Makey tutorials
        • 2D Games maken met Scratch (Deel 1: Rondleiding)
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  • ProjectsProjects
    • Ångstrom (iOS)
    • TDX-2 (VR)TDX-2 VR Tower defence game for PC & MacOS
    • The Tree
    • Museum Ypenburg
  • WorksArtworks i created over the past couple of years
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      • The HomeSweetHomeys NFT Collection
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      • The 4th Dimension
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    • Dubious SketchesDubious old , new, analog and digital sketches from a dark corner of my room
    • W.I.P.
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  • About
  • Devlog Project TDX: A VR Multiplayer Tower Defense Game

    Devlog Project TDX: A VR Multiplayer Tower Defense Game
    #DevLog, #Project, #TDX, #Unity

    Devlog Project TDX: A devlog of my progress in the development of TDX, a VR Multiplayer Tower Defense Game.

  • Unity Gamepad/Controller Input Button Mapping Examples

    Unity Gamepad/Controller Input Button Mapping Examples
    #C#, #Examples, #Unity

    Unity Gamepad/Controller Input Button Mapping Examples: Button mapping examples to configure gamepad controls quickly in Unity.

  • Unity Procedural Rocky Planet 2D Shader Graph

    Unity Procedural Rocky Planet 2D Shader Graph
    #Procedural, #ShaderGraph, #Unity

    Unity Shader Graph 2D Procedural Rocky Planet Shader: A Unity Shader Graph to create procedural stylized 2D rocky planet textures.

  • Museum Ypenburg – Verruimde Blik

    Museum Ypenburg – Verruimde Blik
    Digital Expo, Digital Museum, Digitale Expo, Museum Ypenburg, Unity3D, Verruimde Blik, Virtueel Museum

    Virtueel Museum Ypenburg presenteert:Lyceum Ypenburg – Verruimde Blik, 2020 Dit interview en de werken van alle eind examen leerlingen tekenen en handvaardigheid…

  • Unity Spline-Based Tank Tracks System Package

    Unity Spline-Based Tank Tracks System Package
    #Unity, #UnityPackage

    Free Unity Spline-Bases Tank Tracks System Unity Package. Including driving scripts and a small demo scene.

  • TDX-2: New Player Base Models (ScreenShot)

    TDX-2: New Player Base Models (ScreenShot)
    Blender, Game design, Gaming, indie games, indiedev, ScreenShotSaturday, TDX-2, TDX-2 (VR), Tower Defence, Unity3D, VR

    New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can…

  • Unity VFX-Graph Snow Globe Experiment

    Unity VFX-Graph Snow Globe Experiment
    CG, Game design, gamedev, snow globe, snow globe particle system, Unity, Unity3D, VFX-Graph

    Snow globe particle system created with Unity  Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and…

  • Project TankBlazeAR (iOS) Screenshot 11: Normal Normals

    Game design, games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

    Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the…

  • Project TankBlazeAR (iOS) Screenshot 10: “De laatste loodjes wegen het zwaarst”

    Game design, games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

    “De laatste loodjes wegen het zwaarst” -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot

  • Project TankBlazeAR (iOS) Screenshot 9: Moar lightning and emission!

    More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot

  • Project TankBlazeAR (iOS) Screenshot 8: “Dismaland”

    games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

    “Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot

  • Project TankBlazeAR (iOS) Screenshot 7: Neonlight and Lightning Particles

    3D modeling, games, Gaming, indie games, indiedev, Programming, Unity3D

    Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot

  • Project TankBlazeAR (iOS) Screenshot 6: Emission Textures

    3D modeling, Game design, gamedev, games, indiedev, Programming, Unity3D

    Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d

  • TDX-2: Tower Defence eXperiment-2 (Process update 2)

    TDX-2: Tower Defence eXperiment-2 (Process update 2)
    Game design, games, indiedev, Programming, Unity3D

    Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part…

  • TDX-2: Tower Defence eXperiment-2 (Process update)

    TDX-2: Tower Defence eXperiment-2 (Process update)
    games, Gaming, indie developer, indie games, indiedev, Programming, TDX-2 (VR), tower defence game, Unity3D

    For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop…

  • CuboidDog: Playable physics experiment

    CuboidDog: Playable physics experiment
    digital, Game design, Gaming, indie developer, Programming, Unity3D

    In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I…

  • Unity + Direct blend tree + MIDI Controller Experiment

    Unity + Direct blend tree + MIDI Controller Experiment
    animation, direct blend tree, Gaming, indie developer, indiedev, MIDI Controller, Programming, Unity, Unity3D

    Screenshots from a experiment with Unity, Configurable joints, Direct blend tree’s and a Korg MIDI Controller. With the MIDI Controller I can…

  • Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic

    flipping cards UI system, Game design, games, Gaming, indie developer, indie games, mobile game, Programming, Unity3D

    Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop…

  • Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system

    Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, tank tracks system, Unity3D

    Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted…

  • Mobile Tank Game (W.I.P) Screenshot 3: Total Loss

    Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

    A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title).  The scoring system On this screenshot…

  • Mobile Tank Game (W.I.P) Screenshot 2

    Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

    One of the first ‘on stage’ process screenshots from my mobile tank game project: Tankmanious (working title).  ‘BreakOutBlocks’ In the previous post…

  • Mobile Tank Game (W.I.P) Screenshot 1 and Introduction

    Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

      The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The…

  • “My Island” Unity3D example for a workshop

    digital, Game design, Gaming, Unity3D, workshops

      Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island…

  • “It’s jelly isn’t it?..” Unity3D JellyCubes Experiment

    games, Gaming, indie developer, indie games, jelly cubes, Unity3D, Unity3D experiment, videogames

    Experimenting with Unity3D, soft-body physics and spring-joints. Used ‪Blender to create the generic rig and model.

  • Unity3D Prototype Experiment / SolarSystem, 2014

    game menu, GUI, indie developer, Solarsystem, Tim Coster, Unity, Unity3D, videogames

    SolarSystem, 2014 Unity3D Experiment, programmed in C#. A prototype / experiment for making a “solar system” videogame main menu in the videogame…

  • Unity3D Simplex Noise-field Experiment “Sea of Cubes” 2014

    noise-field, sea of cubes, Tim Coster, Unity, Unity3D

    Unity3D Simplex Noise-field Experiment “Sea of Cubes”, Nov 2014. About a year ago I started learning the Unity3D game engine program and…


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