Coster-Graphics

Coster-Graphics


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          • Pong!
            • Pong! Deel 1
              • Pong! : Intro
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              • Pong! : Stap 2
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            • Pong! Deel 2
              • Pong! (Deel 2): Intro
              • Pong! (Deel 2): Stap 1
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              • Pong! (Deel 2) Stap 3
              • Pong! (Deel 2) Stap 4
              • Pong! (Deel 2) Stap 5
              • Pong! (Deel 2) Stap 6
              • Pong! (Deel 2) Stap 7
              • Pong! (Deel 2) Stap 8: Extra
          • MyIsland
            • My Island deel 1
              • My Island deel 1 (Intro)
              • My Island deel 1: Stap 1
              • My Island deel 1: Stap 2
              • My Island deel 1: Stap 3
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              • My Island deel 1: Stap 5
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              • My Island deel 1: Stap 8
              • My Island deel 1: Stap 9
              • My Island deel 1: Stap 10
              • My Island deel 1: Stap 11
            • My Island deel 2
              • My Island (deel 2) : Intro
              • My Island (deel 2): Stap 1
              • My Island (deel 2): Stap 2
              • My Island (deel 2): Stap 3
              • My Island (deel 2): Stap 4
              • My Island (deel 2): Stap 5
              • My Island (deel 2): Stap 6
              • My Island (deel 2): Stap 7
              • My Island (deel 2): Stap 8
              • My Island (deel 2): Stap 9
              • My Island (deel 2): Stap 10
            • My Island Deel 3
              • My Island Deel 3: (Intro)
              • My Island Deel 3: Stap 1
              • My Island Deel 3: Stap 2
              • My Island Deel 3: Stap 3
              • My Island Deel 3: Stap 4
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              • My Island Deel 3: Stap 6
              • My Island Deel 3: Stap 7
              • My Island Deel 3: Stap 8
            • My Island Deel 4
              • My Island Deel 4: (Intro)
              • My Island Deel 4: Stap 1
              • My Island Deel 4: Stap 2
              • My Island Deel 4: Stap 3
              • My Island Deel 4: Stap 4
              • My Island Deel 4: Stap 5
              • My Island Deel 4: Stap 6
              • My Island Deel 4: Stap 7
              • My Island Deel 4: Stap 8
              • My Island Deel 4: Stap 9
              • My Island Deel 4: (Extra) Stap 10
        • ScratchScratch en Makey Makey tutorials
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    • ProjectsProjects
      • Ångstrom (iOS)
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      • The Tree
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        • The HomeSweetHomeys NFT Collection
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    • About
    • Devlog Project TDX: A VR Multiplayer Tower Defense Game

      Devlog Project TDX: A VR Multiplayer Tower Defense Game
      #DevLog, #Project, #TDX, #Unity

      Devlog Project TDX: A devlog of my progress in the development of TDX, a VR Multiplayer Tower Defense Game.

    • Unity Gamepad/Controller Input Button Mapping Examples

      Unity Gamepad/Controller Input Button Mapping Examples
      #C#, #Examples, #Unity

      Unity Gamepad/Controller Input Button Mapping Examples: Button mapping examples to configure gamepad controls quickly in Unity.

    • Unity Procedural Rocky Planet 2D Shader Graph

      Unity Procedural Rocky Planet 2D Shader Graph
      #Procedural, #ShaderGraph, #Unity

      Unity Shader Graph 2D Procedural Rocky Planet Shader: A Unity Shader Graph to create procedural stylized 2D rocky planet textures.

    • Museum Ypenburg – Verruimde Blik

      Museum Ypenburg – Verruimde Blik
      Digital Expo, Digital Museum, Digitale Expo, Museum Ypenburg, Unity3D, Verruimde Blik, Virtueel Museum

      Virtueel Museum Ypenburg presenteert:Lyceum Ypenburg – Verruimde Blik, 2020 Dit interview en de werken van alle eind examen leerlingen tekenen en handvaardigheid…

    • Unity Spline-Based Tank Tracks System Package

      Unity Spline-Based Tank Tracks System Package
      #Unity, #UnityPackage

      Free Unity Spline-Bases Tank Tracks System Unity Package. Including driving scripts and a small demo scene.

    • TDX-2: New Player Base Models (ScreenShot)

      TDX-2: New Player Base Models (ScreenShot)
      Blender, Game design, Gaming, indie games, indiedev, ScreenShotSaturday, TDX-2, TDX-2 (VR), Tower Defence, Unity3D, VR

      New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can…

    • Unity VFX-Graph Snow Globe Experiment

      Unity VFX-Graph Snow Globe Experiment
      CG, Game design, gamedev, snow globe, snow globe particle system, Unity, Unity3D, VFX-Graph

      Snow globe particle system created with Unity  Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and…

    • Project TankBlazeAR (iOS) Screenshot 11: Normal Normals

      Game design, games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

      Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the…

    • Project TankBlazeAR (iOS) Screenshot 10: “De laatste loodjes wegen het zwaarst”

      Game design, games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

      “De laatste loodjes wegen het zwaarst” -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot

    • Project TankBlazeAR (iOS) Screenshot 9: Moar lightning and emission!

      More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot

    • Project TankBlazeAR (iOS) Screenshot 8: “Dismaland”

      games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

      “Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot

    • Project TankBlazeAR (iOS) Screenshot 7: Neonlight and Lightning Particles

      3D modeling, games, Gaming, indie games, indiedev, Programming, Unity3D

      Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot

    • Project TankBlazeAR (iOS) Screenshot 6: Emission Textures

      3D modeling, Game design, gamedev, games, indiedev, Programming, Unity3D

      Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d

    • TDX-2: Tower Defence eXperiment-2 (Process update 2)

      TDX-2: Tower Defence eXperiment-2 (Process update 2)
      Game design, games, indiedev, Programming, Unity3D

      Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part…

    • TDX-2: Tower Defence eXperiment-2 (Process update)

      TDX-2: Tower Defence eXperiment-2 (Process update)
      games, Gaming, indie developer, indie games, indiedev, Programming, TDX-2 (VR), tower defence game, Unity3D

      For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop…

    • CuboidDog: Playable physics experiment

      CuboidDog: Playable physics experiment
      digital, Game design, Gaming, indie developer, Programming, Unity3D

      In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I…

    • Unity + Direct blend tree + MIDI Controller Experiment

      Unity + Direct blend tree + MIDI Controller Experiment
      animation, direct blend tree, Gaming, indie developer, indiedev, MIDI Controller, Programming, Unity, Unity3D

      Screenshots from a experiment with Unity, Configurable joints, Direct blend tree’s and a Korg MIDI Controller. With the MIDI Controller I can…

    • Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic

      flipping cards UI system, Game design, games, Gaming, indie developer, indie games, mobile game, Programming, Unity3D

      Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop…

    • Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system

      Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, tank tracks system, Unity3D

      Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted…

    • Mobile Tank Game (W.I.P) Screenshot 3: Total Loss

      Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

      A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title).  The scoring system On this screenshot…

    • Mobile Tank Game (W.I.P) Screenshot 2

      Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

      One of the first ‘on stage’ process screenshots from my mobile tank game project: Tankmanious (working title).  ‘BreakOutBlocks’ In the previous post…

    • Mobile Tank Game (W.I.P) Screenshot 1 and Introduction

      Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

        The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The…

    • “My Island” Unity3D example for a workshop

      digital, Game design, Gaming, Unity3D, workshops

        Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island…

    • “It’s jelly isn’t it?..” Unity3D JellyCubes Experiment

      games, Gaming, indie developer, indie games, jelly cubes, Unity3D, Unity3D experiment, videogames

      Experimenting with Unity3D, soft-body physics and spring-joints. Used ‪Blender to create the generic rig and model.

    • Unity3D Prototype Experiment / SolarSystem, 2014

      game menu, GUI, indie developer, Solarsystem, Tim Coster, Unity, Unity3D, videogames

      SolarSystem, 2014 Unity3D Experiment, programmed in C#. A prototype / experiment for making a “solar system” videogame main menu in the videogame…

    • Unity3D Simplex Noise-field Experiment “Sea of Cubes” 2014

      noise-field, sea of cubes, Tim Coster, Unity, Unity3D

      Unity3D Simplex Noise-field Experiment “Sea of Cubes”, Nov 2014. About a year ago I started learning the Unity3D game engine program and…


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