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Devlog Project TDX: A devlog of my progress in the development of TDX, a VR Multiplayer Tower Defense Game.
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Unity Gamepad/Controller Input Button Mapping Examples: Button mapping examples to configure gamepad controls quickly in Unity.
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Unity Shader Graph 2D Procedural Rocky Planet Shader: A Unity Shader Graph to create procedural stylized 2D rocky planet textures.
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Virtueel Museum Ypenburg presenteert:Lyceum Ypenburg – Verruimde Blik, 2020 Dit interview en de werken van alle eind examen leerlingen tekenen en handvaardigheid…
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Free Unity Spline-Bases Tank Tracks System Unity Package. Including driving scripts and a small demo scene.
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New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can…
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Snow globe particle system created with Unity Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and…
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Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the…
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“De laatste loodjes wegen het zwaarst” -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot
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More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot
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“Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot
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Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot
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Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d
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Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part…
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For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop…
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In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I…
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Screenshots from a experiment with Unity, Configurable joints, Direct blend tree’s and a Korg MIDI Controller. With the MIDI Controller I can…
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Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop…
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Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted…
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A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title). The scoring system On this screenshot…
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One of the first ‘on stage’ process screenshots from my mobile tank game project: Tankmanious (working title). ‘BreakOutBlocks’ In the previous post…
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The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The…
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Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island…
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Experimenting with Unity3D, soft-body physics and spring-joints. Used Blender to create the generic rig and model.
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Unity3D Simplex Noise-field Experiment “Sea of Cubes”, Nov 2014. About a year ago I started learning the Unity3D game engine program and…










