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Devlog Project TDX: A devlog of my progress in the development of TDX, a VR Multiplayer Tower Defense Game.
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New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can…
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Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the…
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I Love good basics! ❤️ Just wanted to upload this GIF.. I’m working on some character clothing for a third person shooter…
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“De laatste loodjes wegen het zwaarst” -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot
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More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot
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“Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot
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Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot
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Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d
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Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part…
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For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop…
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Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop…
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Tunnelvision/FragmentedNature (W.I.P.), 2015 Pencil/Crayon.
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A couple of photo’s I made while working on this abstract pencil drawing. By now it’s almost finished (I think) so I will…
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Tunnelvision/DualLandscape2, 2015 Digital. I’m still working on this and a couple of other pictures, that all have to do with my tunnelvision(s).…




