Coster-Graphics

Coster-Graphics


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          • Pong!
            • Pong! Deel 1
              • Pong! : Intro
              • Pong!: Stap 1
              • Pong! : Stap 2
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            • Pong! Deel 2
              • Pong! (Deel 2): Intro
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              • Pong! (Deel 2) Stap 4
              • Pong! (Deel 2) Stap 5
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              • Pong! (Deel 2) Stap 7
              • Pong! (Deel 2) Stap 8: Extra
          • MyIsland
            • My Island deel 1
              • My Island deel 1 (Intro)
              • My Island deel 1: Stap 1
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              • My Island deel 1: Stap 11
            • My Island deel 2
              • My Island (deel 2) : Intro
              • My Island (deel 2): Stap 1
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              • My Island (deel 2): Stap 3
              • My Island (deel 2): Stap 4
              • My Island (deel 2): Stap 5
              • My Island (deel 2): Stap 6
              • My Island (deel 2): Stap 7
              • My Island (deel 2): Stap 8
              • My Island (deel 2): Stap 9
              • My Island (deel 2): Stap 10
            • My Island Deel 3
              • My Island Deel 3: (Intro)
              • My Island Deel 3: Stap 1
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              • My Island Deel 3: Stap 8
            • My Island Deel 4
              • My Island Deel 4: (Intro)
              • My Island Deel 4: Stap 1
              • My Island Deel 4: Stap 2
              • My Island Deel 4: Stap 3
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              • My Island Deel 4: Stap 5
              • My Island Deel 4: Stap 6
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              • My Island Deel 4: (Extra) Stap 10
        • ScratchScratch en Makey Makey tutorials
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    • ProjectsProjects
      • Ångstrom (iOS)
      • TDX-2 (VR)TDX-2 VR Tower defence game for PC & MacOS
      • The Tree
      • Museum Ypenburg
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        • The HomeSweetHomeys NFT Collection
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        • The 4th Dimension
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      • Dubious SketchesDubious old , new, analog and digital sketches from a dark corner of my room
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    • Ångstrom: Process Screenshots

      Ångstrom: Process Screenshots

    • Project TankBlazeAR (iOS) Screenshot 11: Normal Normals

      Game design, games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

      Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the…

    • Project TankBlazeAR (iOS) Screenshot 10: “De laatste loodjes wegen het zwaarst”

      Game design, games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

      “De laatste loodjes wegen het zwaarst” -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot

    • Project TankBlazeAR (iOS) Screenshot 9: Moar lightning and emission!

      More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot

    • Project TankBlazeAR (iOS) Screenshot 8: “Dismaland”

      games, Gaming, indie games, indiedev, TankBlazeAR, Unity3D

      “Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot

    • Project TankBlazeAR (iOS) Screenshot 7: Neonlight and Lightning Particles

      3D modeling, games, Gaming, indie games, indiedev, Programming, Unity3D

      Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot

    • Project TankBlazeAR (iOS) Screenshot 6: Emission Textures

      3D modeling, Game design, gamedev, games, indiedev, Programming, Unity3D

      Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d

    • Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic

      flipping cards UI system, Game design, games, Gaming, indie developer, indie games, mobile game, Programming, Unity3D

      Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop…

    • Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system

      Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, tank tracks system, Unity3D

      Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted…

    • Mobile Tank Game (W.I.P) Screenshot 3: Total Loss

      Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

      A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title).  The scoring system On this screenshot…

    • Mobile Tank Game (W.I.P) Screenshot 2

      Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

      One of the first ‘on stage’ process screenshots from my mobile tank game project: Tankmanious (working title).  ‘BreakOutBlocks’ In the previous post…

    • Mobile Tank Game (W.I.P) Screenshot 1 and Introduction

      Game design, games, Gaming, indie developer, indie games, mobile game, Programming, tank game, Unity3D

        The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The…


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