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Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the…
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“De laatste loodjes wegen het zwaarst” -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot
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More lightning and emission! TankBlazeAR level 39/75 #indiegames #IndieGameDev #unity3d #DailyScreenshot
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“Dismaland” TankBlazeAR Level 65/75 #unity3d #indiedev #gaming #DailyScreenshot
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Created neon light sci-fi textures and lightning particles #indiedev #unity3d #DailyScreenshot
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Working on some emission textures and materials for my iOS AR tank game project: #TankBlazeAR with #unity3d #Illustrator and #b3d
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Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop…
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Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted…
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A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title). The scoring system On this screenshot…
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One of the first ‘on stage’ process screenshots from my mobile tank game project: Tankmanious (working title). ‘BreakOutBlocks’ In the previous post…
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The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The…
