Tag: Blender
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TDX-2: ‘Raven’ Sci-Fi Helmet/ VR Player Avatar

The first of a series of sci-fi helmets for use as VR player heads/avatars for TDX-2, the vr tower defence game I’m working on.Model created and rendered with Blender. A lot of bezier curves were used to model the helmet’s geometry around and a NURBS surface was used for the…
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TDX-2: New Player Base Models (ScreenShot)

New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can see in the background I’ve also been working on the red and black (evil) enemy base towers, the VR room/environments and the game maps/terrains, more on that later..
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Drawing Bump Maps in Realtime in Blender 2.80 (Quick Tutorial)

Drawing Bump Maps in Realtime in Blender 2.80 (Quick Tutorial) Introduction This tutorial briefly explains how you can get started with drawing bump- and/or normal maps using Texture paint mode in Blender 2.80, and see the results in real-time in the 3D viewport of Blender. 1. Create a…
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Character Clothing with Cloth Simulation (Quick Tutorial)

I Love good basics! ❤️ Just wanted to upload this GIF.. I’m working on some character clothing for a third person shooter project/experiment, using Blender’s cloth simulation. Just thought it looked really cool. Also to make sure I remember the steps later on I wrote a small tutorial about it.. Quick…
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Making Blender Unity Friendly

This post is mostly intended for Unity developers that also use Blender but even if you don’t use Unity, these Blender settings may be useful to you. If you work with Unity and Blender at the same time, it can be very confusing and frustrating if, for instance, the camera…

